Rise of the Fire Tamer: Book 1
After winning a contest for a popular game called Wordwick Games, five teens – Gemma, Sparks, Rio, Kat, and Jack, are invited to stay at The Wordwick Games’ inventor Henry Word’s mysterious castle and play the newest level of The Wordwick Games. Little do they know, the castle is the doorway to a wondrous world call Anachronia where words can be used as weapons, power, and commodity. There is unrest in Anachronia, and if the five teens can follow the rules of The Wordwick Games and prove to be the best player, one of them will be crowned Ruler of Anachronia.
The Ascension: The Wordwick Games Book 2 – Releasing November 25, 2010
After finding out the truth about Anachronia; Gem, Sparks, Rio, Kat, and Jack returns to Henry Word’s castle. Henry Word, the inventor of The Wordwick Games, is missing, and only he can control the portal that leads to all the worlds. The gamers must find him at all costs, but in doing so, it may change everything they know about themselves and their own world. When they learn a war is brewing within the worlds of The Wordwick Games, which will spill out into their own world, and the gamers are pitted against each other in a real fight to the death, dreams become reality…
In this exciting second book of The Wordwick Games Series, the stakes to The Games are higher, and the prize is life.
The Return: Book 3 – 2011
The continuation of the ya fantasy starting with Rise of the Fire Tamer, mixing elements of medieval with modern, a steampunkish paranormal adventure.
As usual Kailin Gow rocks out the YA genre with her work. I absolutely adore her books and think she’s one to watch.
This book, of course, was great! I love the world building that she did…For me, it’s always just right. The characters in this one were great and I loved the storyline.
Here’s a sneaky little thing that Kailin did with the book…she made it educational. *shhh Don’t tell anyone!* LOL! In it you learn a lot of new words along with definitions but it’s combined so well into the story that you don’t really think about the fact that you’re learning. It was awesome!
Besides all that though, it really was just an excellent story…I always manage to get lost in her writing and I’m through the books before I even realize it.
If you haven’t checked her out yet then I think you should!
– Kristina, Cajun Book Lady, Blog
This book caught my eye right away. The story line alone made me want to pick it up and keep reading.
The book takes on the point of view of all the main characters with a focus on the POV of Gem. The book starts with the winners of the wordwick games, once these 5 are announced they get the chance to stay at the creator of the Wordwick Games’ castle where they get to play the newest level in the game. Once they get the tour of the place, Henry Word (the inventor) sends them off to there rooms where the journey to the new Level and amazing world of Anachronia. The team soon learns of the rules to win the game and find out that words represent a great part of winning. Words are power; they can be used as weapons or as a way to control a situation.
As the players travel through the land making friends and enemies they must find a way to follow all the rules and win the game. Becoming the best player, and the crowned ruler of Anachronia.
The teens encounter strange creatures and intense road blocks. With a world filled with war, trolls, wizards and even dragons it’s hard to be bored. When the gamers feel like something is up they come to realize that the game may not just be a game, they fear that the damage they take and the life they’re living is real.
The ending to this story was fantastic, with twist and turns that leave you wondering about the truth, when reality finally hits the ending will leave you asking for more!
A must read for those who love adventure and fantasy, competition and suspense.
A great start and I can’t wait to know what happens next.
– Melissa Silva, The Bookshelf
This is a very clever book. My Asian parents would approve since it’s educational as well. I’m exposed to actual words on the SAT tests, while being completely and utterly lost (happily) in this fantasy world. The teens at first appeared to fit into gamer stereotypes, but as they move forward into the story, the masks all come off. You will root for these teens. You will feel what each of them feel. As is shown by this experimental fiction book, Ms. Gow is an author to watch. She is not afraid to try a new perspective or point-of-view. Characteristic of the young adult books I’ve read of hers, this one is fast-paced, highly-imaginative, and contains amazing plot twists and turns throughout. Gem is a heroine teen girls would like. She’s smart and resourceful. She reminds me of Katniss in Hunger Games, although the Wordwick Games is more of a fantasy game than the Hunger Games.
– Naya Singh, Book Club moderator
What a good book!! I found myself drawn into the action right from the beginning. My favorite parts were the little paragraphs at the end of each chapter that told you what each of the main characters was doing or thinking at the end of that chapter. I liked that the book had good strong female characters. It addressed that teens are usually thinking what everyone is thinking of them. I liked the fact that words had such power in the game. Words do have a strong impact in our world and I thought that the story illustrated this well as to the destructive power of some of the words that were used. I will definately be passing this on to my teenage daughter and even my older daughter who is in her 20’s.
– Mindy Detweiler, a room without books is empty